ULidarPointCloudBlueprintLibrary::LineTraceMulti

Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp

Syntax

static bool LineTraceMulti
(
    UObject * WorldContextObject,
    FVector Origin,
    FVector Direction,
    float Radius,
    bool bVisibleOnly,
    TArray< FLidarPointCloudTraceHit > & Hits
)

Remarks

Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss