ULidarPointCloudBlueprintLibrary::LineTraceSingle

Does a collision trace along the given line and returns the first blocking hit encountered.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud",
          Meta=(WorldContext="WorldContextObject", DisplayName="LineTraceForLidarPointCloud", Keywords="raycast"))
static bool LineTraceSingle
(
    UObject * WorldContextObject,
    FVector Origin,
    FVector Direction,
    float Radius,
    bool bVisibleOnly,
    FLidarPointCloudTraceHit & Hit
)

Remarks

Does a collision trace along the given line and returns the first blocking hit encountered.

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