Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
Source |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud",
Meta=(WorldContext="WorldContextObject", DisplayName="LineTraceForLidarPointCloud", Keywords="raycast"))
static bool LineTraceSingle
(
UObject * WorldContextObject,
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly,
FLidarPointCloudTraceHit & Hit
)
Does a collision trace along the given line and returns the first blocking hit encountered.