Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
Include |
#include "LidarPointCloudComponent.h" |
Source |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|LidarPointCloud|Rendering")
void ApplyRenderingParameters()
Applies specified rendering parameters (Brightness, Saturation, etc) to the selected material