ULidarPointCloudComponent::ExecuteActionOnPointsByRay

Executes the provided action on each of the points hit by the given ray.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h

Include

#include "LidarPointCloudComponent.h"

Syntax

void ExecuteActionOnPointsByRay
(
    TFunction< void *)> Action,
    FLidarPointCloudRay Ray,
    float Radius,
    bool bVisibleOnly
)

Remarks

Executes the provided action on each of the points hit by the given ray.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss