MaxBucketSize

Maximum number of unallocated points to keep inside the node before they need to be converted in to a full child node.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=Octree)
int32 MaxBucketSize

Remarks

Maximum number of unallocated points to keep inside the node before they need to be converted in to a full child node. Lower values will provide finer LOD control at the expense of system RAM and CPU time.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss