| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudSettings.h |
Include |
#include "LidarPointCloudSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class ULidarPointCloudSettings : public UObject
Name | Description | ||
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bAutoCenterOnImport |
Automatically centers the cloud on import. |
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bEnable8BitLASDetection |
Enables 8-bit color detection in LAS files. This will slow down the import a little. |
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bPrioritizeActiveViewport |
Enabling this will allocate larger portion of the available point budget to the viewport with focus. |
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bUseAsyncImport |
Enabling this will allow editor to import the point clouds in the background, without blocking the main thread. |
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bUseCompression |
Enabling this will compress data when saving the assets. |
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bUseIOCaching |
Enabling this will store pre-processed version of the import data as a *.tmp file, and will attempt to use it upon re-import. |
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bUseMultithreading |
Enabling this will allow usage of multiple threads during import and processing. |
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DuplicateHandling |
Determines how to handle duplicate points (distance < 0.0001). |
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ExportBatchSize |
Determines the maximum size of the buffer to use during exporting. |
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float |
ExportScale |
Scale to apply during export. In most cases, this should be equal to an inverted ImportScale |
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float |
ImportScale |
Scale to apply during import |
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MaxBucketSize |
Maximum number of unallocated points to keep inside the node before they need to be converted in to a full child node. |
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float |
MaxDistanceForDuplicate |
Maximum distance between points, within which they are considered to be duplicates |
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MaxImportBufferSize |
Determines the maximum size of the buffer to use during importing. |
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MaxNumberOfPointsToScanASCII |
Determines the maximum number of points to scan when analyzing the ASCII data |
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MaxNumberOfPointsToScanLAS |
Determines the maximum number of points to scan when analyzing the LAS data |
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MeshingBatchSize |
Affects the size of per-thread data for the meshing algorithm. |
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MultithreadingInsertionBatchSize |
Determines the maximum amount of points to process in a single batch when using multi-threading. |
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NodeGridResolution |
Virtual grid resolution to divide the node into. |
Name | Description | |
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ULidarPointCloudSettings() |