ULightPropagationVolumeBlendable

BlueprintType to make the object spawnable in blueprint.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULightPropagationVolumeBlendable

References

Module

LightPropagationVolumeRuntime

Header

/Engine/Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeRuntime/Public/LightPropagationVolumeBlendable.h

Include

#include "LightPropagationVolumeBlendable.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Blueprintable, BlueprintType)
class ULightPropagationVolumeBlendable :
    public UObject,
    public IBlendableInterface

Remarks

BlueprintType to make the object spawnable in blueprint.

Variables

Name Description

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

BlendWeight

0:no effect, 1:full effect

Public variable

FLightPropagati...

 

Settings

Constructors

Name Description

Public function

ULightPropagationVolumeBlendable

(
    const FObjectInitializer& ObjectIn...
)

Overridden from IBlendableInterface

Name Description

Public function Virtual Const

void

 

OverrideBlendableSettings

(
    FSceneView& View,
    float Weight
)

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