FLinearTimecodeDecoder

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

LinearTimecode

Header

/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/LinearTimecodeDecoder.h

Include

#include "LinearTimecodeDecoder.h"

Syntax

class FLinearTimecodeDecoder

Remarks

Process audio samples to extract Linear Timecode Signal

Variables

Name Description

Protected variable

bool

 

bCurrent

Protected variable

bool

 

bFlip

Protected variable

float

 

Center

Protected variable

int32

 

Clock

Protected variable

int32

 

Cycles

Protected variable

int32

 

FrameMax

Protected variable

int32

 

FrameRate

Protected variable

uint16[5]

 

TimecodeBits

Constructors

Name Description

Public function

FLinearTimecodeDecoder()

Public interface, methods

Functions

Name Description

Protected function Const

int32

 

AdjustCycles

(
    int32 InClock
)

Protected function

void

 

DecodeBitStream

(
    uint16* InBitStream,
    EDecodePattern* InDecodePatern,
    int32 InForward,
    FDropTimecode& OutTimeCode
)

Protected function

bool

 

DecodeFrame

(
    uint16* InBitStream,
    FDropTimecode& OutTimeCode
)

Protected function Const

bool

 

HasCompleteFrame

(
    uint16* InBitStream
)

Public function

void

 

Reset()

Flush internal state of timecode reader

Public function

bool

 

Sample

(
    float InSample,
    FDropTimecode& OutTimeCode
)

Analyze a single sample, looking for a time code pattern

Protected function Const

void

 

ShiftAndInsert

(
    uint16* InBitStream,
    bool InBit
)

Classes

Name

Description

Protected struct

EDecodePattern

Used to extract timecode from bit stream

Constants

Name

Description

BackwardPattern

ForwardPattern

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