Module |
|
Header |
/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/LinearTimecodeComponent.h |
Include |
#include "LinearTimecodeComponent.h" |
Source |
/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Private/LinearTimecodeComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media")
int32 GetDropFrameNumber() const
Get the Frame Number
Frame Number