Module |
|
Header |
/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/LinearTimecodeComponent.h |
Include |
#include "LinearTimecodeComponent.h" |
Source |
/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Private/LinearTimecodeComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media")
static void GetDropTimeCodeFrameNumber
(
const FDropTimecode & Timecode,
int32 & FrameNumber
)
Convert a drop timecode into a frame number
Parameter |
Description |
---|---|
Timecode |
Used to access the framerate, and drop flag |
FrameNumber |
returned calculated frame number |