[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SourceData, Meta=(PinShownByDefault))
FLiveLinkSubjectName LiveLinkSubjectName
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SourceData, Meta=(PinShownByDefault))
FLiveLinkSubjectName LiveLinkSubjectName