| FAnimNode_Base
|
Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/AnimNode_LiveLinkPose.h |
Include |
#include "AnimNode_LiveLinkPose.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly)
struct FAnimNode_LiveLinkPose : public FAnimNode_Base
Name | Description | ||
---|---|---|---|
|
CurrentRetargetAsset |
||
|
InputPose |
||
|
LiveLinkSubjectName |
||
|
TSubclassOf< UL... |
RetargetAsset |
Name | Description | |
---|---|---|
|
FAnimNode_LiveLinkPose() |
Name | Description | ||
---|---|---|---|
|
CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
|
|
Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
|
|
GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
|
|
HasPreUpdate() |
Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called. |
|
|
Initialize_AnyThread ( |
Called when the node first runs. |
|
|
OnInitializeAnimInstance ( |
Called once, from game thread as the parent anim instance is created |
|
|
PreUpdate ( |
Override this to perform game-thread work prior to non-game thread Update() being called |
|
|
Update_AnyThread ( |
Called to update the state of the graph relative to this node. |
Name | Description | ||
---|---|---|---|
|
SubjectName_DEPRECATED |
FName SubjectName is deprecated. Use the SubjectName of type FLiveLinkSubjectName instead. |