ULiveLinkBasicFrameInterpolationProcessor::FLiveLinkBasicFrameInterpolationProcessorWorker::Interpolate

Windows
MacOS
Linux

Override Hierarchy

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h

Include

#include "InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.cpp

Syntax

virtual void Interpolate
(
    double InTime,
    const FLiveLinkStaticDataStruct & InStaticData,
    const TArray< FLiveLinkFrameDataStruct > & InSourceFrames,
    FLiveLinkSubjectFrameData & OutBlendedFrame,
    FLiveLinkInterpolationInfo & OutInterpolationInfo
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss