| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/PreProcessor/LiveLinkAxisSwitchPreProcessor.h |
Include |
#include "PreProcessor/LiveLinkAxisSwitchPreProcessor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Animation Axis Switch"))
class ULiveLinkAnimationAxisSwitchPreProcessor : public ULiveLinkTransformAxisSwitchPreProcessor
Allows to switch any axis of an incoming animation with another axis.
For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE.
This implies that translation, rotation and scale will be affected by switching an axis.
Name | Description | ||
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ULiveLinkFra... |
FetchWorker() |
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TSubclassOf<... |
GetRole() |
Name |
Description |
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FLiveLinkAnimationAxisSwitchPreProcessorWorker |