ULiveLinkAnimationAxisSwitchPreProcessor

Allows to switch any axis of an incoming animation with another axis.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/PreProcessor/LiveLinkAxisSwitchPreProcessor.h

Include

#include "PreProcessor/LiveLinkAxisSwitchPreProcessor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Animation Axis Switch"))
class ULiveLinkAnimationAxisSwitchPreProcessor : public ULiveLinkTransformAxisSwitchPreProcessor

Remarks

Allows to switch any axis of an incoming animation with another axis.

For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE.

This implies that translation, rotation and scale will be affected by switching an axis.

Overridden from ULiveLinkFramePreProcessor

Classes

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