ULiveLinkAnimationRoleToTransform

Basic object to translate data from one role to another

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/Translator/LiveLinkAnimationRoleToTransform.h

Include

#include "Translator/LiveLinkAnimationRoleToTransform.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Animation To Transform"))
class ULiveLinkAnimationRoleToTransform : public ULiveLinkFrameTranslator

Remarks

Basic object to translate data from one role to another

Variables

Name Description

Protected variable UProperty Category, EditAnywhere

FName

 

BoneName

Overridden from ULiveLinkFrameTranslator

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Classes

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