| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkDrivenComponent.h |
Include |
#include "LiveLinkDrivenComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="LiveLink", Deprecated)
class UDEPRECATED_LiveLinkDrivenComponent : public UActorComponent
A component that applies data from Live Link to the owning actor
Name | Description | ||
---|---|---|---|
|
ActorTransformBone |
The name of the bone to drive the actors transform with (if None then we will take the first bone) |
|
|
bModifyActorTransform |
Should the actors transform be driven by live link. |
|
|
bSetRelativeLocation |
Should the transform from live link be treated as relative or world space. |
|
|
SubjectName |
The name of the live link subject to take data from. |
Name | Description | |
---|---|---|
|
UDEPRECATED_LiveLinkDrivenComponent ( |
Name | Description | ||
---|---|---|---|
|
OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
|
|
OnUnregister() |
Called when a component is unregistered. |
|
|
TickComponent ( |
Function called every frame on this ActorComponent. |