UDEPRECATED_LiveLinkDrivenComponent

A component that applies data from Live Link to the owning actor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UDEPRECATED_LiveLinkDrivenComponent

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkDrivenComponent.h

Include

#include "LiveLinkDrivenComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup="LiveLink", Deprecated)
class UDEPRECATED_LiveLinkDrivenComponent : public UActorComponent

Remarks

A component that applies data from Live Link to the owning actor

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FName

 

ActorTransformBone

The name of the bone to drive the actors transform with (if None then we will take the first bone)

Public variable UProperty Category, EditAnywhere

bool

 

bModifyActorTransform

Should the actors transform be driven by live link.

Public variable UProperty Category, EditAnywhere

bool

 

bSetRelativeLocation

Should the transform from live link be treated as relative or world space.

Public variable UProperty Category, EditAnywhere, Meta

FLiveLinkSubjec...

 

SubjectName

The name of the live link subject to take data from.

Constructors

Name Description

Public function

UDEPRECATED_LiveLinkDrivenComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

OnRegister()

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Public function Virtual

void

 

OnUnregister()

Called when a component is unregistered.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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