Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h |
Include |
#include "LiveLinkBlueprintLibrary.h" |
Source |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=LiveLink,
Meta=(DisplayName="EvaluateLiveLinkFrame", CustomStructureParam="OutBlueprintData", BlueprintInternalUseOnly="true", AllowAbstract="false"))
static bool EvaluateLiveLinkFrameWithSpecificRole
(
FLiveLinkSubjectName SubjectName,
TSubclassOf< ULiveLinkRole > Role,
FLiveLinkBaseBlueprintData & OutBlueprintData
)
Fetches a frame on a subject for a specific role. Output is evaluated based on the role