ULiveLinkBlueprintLibrary::IsSpecificLiveLinkSubjectEnabled

Whether or not a subject from the specific source is the enabled subject.

Windows
MacOS
Linux

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h

Include

#include "LiveLinkBlueprintLibrary.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink")
bool IsSpecificLiveLinkSubjectEnabled
(
    const FLiveLinkSubjectKey SubjectKey,
    bool bForThisFrame
)

Remarks

Whether or not a subject from the specific source is the enabled subject. Only 1 subject with the same name can be enabled. At the start of the frame, a snapshot of the enabled subjects will be made. That snapshot dictate which subject will be used for the duration of that frame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss