Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h |
Include |
#include "LiveLinkBlueprintLibrary.h" |
Source |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink")
bool IsSpecificLiveLinkSubjectEnabled
(
const FLiveLinkSubjectKey SubjectKey,
bool bForThisFrame
)
Whether or not a subject from the specific source is the enabled subject. Only 1 subject with the same name can be enabled. At the start of the frame, a snapshot of the enabled subjects will be made. That snapshot dictate which subject will be used for the duration of that frame.