| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkBlueprintLibrary.h |
Include |
#include "LiveLinkBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULiveLinkBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
---|---|---|---|
|
EvaluateLiveLinkFrameAtSceneTime ( |
Fetches a frame on a subject for a specific role at a specified scene time (timecode). |
|
|
EvaluateLiveLinkFrameAtWorldTimeOffset ( |
Fetches a frame on a subject for a specific role at an offset from the application current time. |
|
|
EvaluateLiveLinkFrameWithSpecificRole ( |
Fetches a frame on a subject for a specific role. Output is evaluated based on the role |
|
|
GetLiveLinkEnabledSubjectNames ( |
Get a list of all enabled subject names |
|
|
TSubclassOf<... |
GetLiveLinkSubjectRole ( |
Get the role of the subject with this name |
|
GetLiveLinkSubjects |
Get a list of all subjects |
|
|
TSubclassOf<... |
GetSpecificLiveLinkSubjectRole ( |
Get the role of a subject from a specific source |
|
IsLiveLinkSubjectEnabled ( |
Whether or not the client has a subject with this name enabled Only 1 subject with the same name can be enabled. |
|
|
IsSpecificLiveLinkSubjectEnabled ( |
Whether or not a subject from the specific source is the enabled subject. |
|
|
SetLiveLinkSubjectEnabled ( |
Set the subject's from a specific source to enabled, disabling the other in the process. |
Name | Description | ||
---|---|---|---|
|
EvaluateLiveLinkFrame ( |
EvaluateLiveLinkFrame with Subject Represention is deprecated, recreate the node. |