| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkComponent.h |
Include |
#include "LiveLinkComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(LiveLink), Meta=(BlueprintSpawnableComponent),
Meta=(DisplayName="LiveLink Skeletal Animation"))
class ULiveLinkComponent : public UActorComponent
An actor component to enable accessing LiveLink data in Blueprints. Data can be accessed in Editor through the "OnLiveLinkUpdated" event. Any Skeletal Mesh Components on the parent will be set to animate in editor causing their AnimBPs to run.
Name | Description | ||
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OnLiveLinkUpdated |
This Event is triggered any time new LiveLink data is available, including in the editor. |
Name | Description | |
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ULiveLinkComponent() |
Sets default values for this component's properties. |
Name | Description | ||
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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TickComponent ( |
Called every frame. |
Name | Description | ||
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GetAvailableSubjectNames |
GetAvailableSubjectNames is deprecated, use GetLiveLinkEnabledSubjectNames. |
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GetSubjectData ( |
GetSubjectData is deprecated, use EvaluateLiveLinkFrame. |
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GetSubjectDataAtSceneTime ( |
GetSubjectDataAtSceneTime is deprecated, use EvaluateLiveLinkFrameAtSceneTime. |
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GetSubjectDataAtTime ( |
GetSubjectDataAtTime is deprecated, use EvaluateLiveLinkFrameAtSceneTime. |
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GetSubjectDataAtWorldTime ( |
GetSubjectDataAtWorldTime is deprecated, use EvaluateLiveLinkFrameAtWorldTime. |