ULiveLinkMessageBusFinder::GetAvailableProviders

Broadcasts a message to the network and returns a list of all providers who replied within a set amount of time.

Windows
MacOS
Linux

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkMessageBusFinder.h

Include

#include "LiveLinkMessageBusFinder.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkMessageBusFinder.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LiveLink",
          Meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject", Duration="0.2"))
void GetAvailableProviders
(
    UObject * WorldContextObject,
    struct FLatentActionInfo LatentInfo,
    float Duration,
    TArray< FProviderPollResult > & AvailableProviders
)

Remarks

Broadcasts a message to the network and returns a list of all providers who replied within a set amount of time.

Parameters

Parameter

Description

AvailableProviders

Will contain the collection of found Message Bus Providers.

Duration

The amount of time to wait for replies in seconds

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss