| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkMessageBusFinder.h |
Include |
#include "LiveLinkMessageBusFinder.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class ULiveLinkMessageBusFinder : public UObject
Asset for finding available Message Bus Sources.
Name | Description | |
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ULiveLinkMessageBusFinder() |
Name | Description | ||
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ConnectToProvider ( |
Connects to a given Message Bus Provider and returns a handle to the created LiveLink Source |
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ULiveLinkMes... |
ConstructMessageBusFinder() |
Constructs a new Message Bus Finder which enables you to detect available Message Bus Providers on the network |
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GetAvailableProviders ( |
Broadcasts a message to the network and returns a list of all providers who replied within a set amount of time. |
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GetPollResults ( |
Populates AvailableProviders with the Providers who have responded to the latest poll. |
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PollNetwork() |
Broadcast a ping message to the network and listen for responses. |