ULiveLinkRetargetAsset::ApplyCurveValue

Takes the supplied curve name and value and applies it to the blended curve (as approriate given the supplied skeleton.

Windows
MacOS
Linux

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkRetargetAsset.h

Include

#include "LiveLinkRetargetAsset.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkRetargetAsset.cpp

Syntax

void ApplyCurveValue
(
    const USkeleton * Skeleton,
    const FName CurveName,
    const float CurveValue,
    FBlendedCurve & OutCurve
) const

Remarks

Takes the supplied curve name and value and applies it to the blended curve (as approriate given the supplied skeleton.

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