Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h |
Include |
#include "Controllers/LiveLinkTransformController.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FLiveLinkTransformControllerData
Name | Description | ||
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bSweep |
Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. |
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bTeleport |
Whether we teleport the physics state (if physics collision is enabled for this object). |
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bUseScale |
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bWorldTransform |
Set the transform of the component in world space of in its local reference frame. |
Name | Description | ||
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ApplyTransform ( |
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CheckForError ( |