FLiveLinkTransformControllerData

Windows
MacOS
Linux

References

Module

LiveLinkComponents

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h

Include

#include "Controllers/LiveLinkTransformController.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FLiveLinkTransformControllerData

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadOnly

bool

 

bSweep

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadOnly

bool

 

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object).

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

bool

 

bUseScale

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bWorldTransform

Set the transform of the component in world space of in its local reference frame.

Functions

Name Description

Public function Const

void

 

ApplyTransform

(
    USceneComponent* SceneComponen...,
    const FTransform& Transform
)

Public function Const

void

 

CheckForError

(
    FName OwnerName,
    USceneComponent* SceneComponen...
)

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