MinBarColor

TODO : Make DPI based off a nice curve at some point, for now we just do a rough calculation.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="LiveLinkDebugger",
          Meta=(DisplayName="Minimum Bar Color Value"))
FSlateColor MinBarColor

Remarks

DisplayName = "DPI Scaling Settings", XAxisName = "Resolution", YAxisName = "Scale")) FRuntimeFloatCurve DebuggerUIScaleCurve; Color used when the CurveValue bar is at 0

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