FMovieSceneLiveLinkPropertyHandler::FillFrame

Windows
MacOS
Linux

Override Hierarchy

IMovieSceneLiveLinkPropertyHandler::FillFrame()

FMovieSceneLiveLinkPropertyHandler::FillFrame()

References

Module

LiveLinkMovieScene

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkPropertyHandler.h

Include

#include "MovieScene/MovieSceneLiveLinkPropertyHandler.h"

Syntax

virtual void FillFrame
(
    int32 InKeyIndex,
    const FLiveLinkWorldTime & InWorldTime,
    const TOptional< FQualifiedFrameTime > & InTimecodeTime,
    const UScriptStruct & InStruct,
    FLiveLinkBaseFrameData * OutFrame
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss