MovieSceneLiveLinkSectionUtils::CreateChannelEditor

Add a channel with editor data filled out.

Windows
MacOS
Linux

References

Module

LiveLinkMovieScene

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSection.h

Include

#include "MovieScene/MovieSceneLiveLinkSubSection.h"

Syntax

namespace MovieSceneLiveLinkSectionUtils
{
    template<typename ChannelType, typename ExtendedEditorDataType>
    void MovieSceneLiveLinkSectionUtils::CreateChannelEditor
    (
        const FText & InDisplayName,
        ChannelType & InChannel,
        int32 InChannelIndex,
        ExtendedEditorDataType && InExtendedEditorDataType,
        TArray< bool > & OutChannelMask,
        FMovieSceneChannelProxyData & OutChannelData
    )
}

Remarks

Add a channel with editor data filled out. Channel mask value will be used to enable / disable the channel

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