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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSection.h |
Include |
#include "MovieScene/MovieSceneLiveLinkSubSection.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UMovieSceneLiveLinkSubSection : public UObject
Base class to manage recording live link data structure properties If user specifics data need to be managed in a certain way, create your own sub section
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TSharedPtr< FLi... |
StaticData |
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TSubclassOf< UL... |
SubjectRole |
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SubSectionData |
Data associated to properties managed by this sub section |
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UMovieSceneLiveLinkSubSection ( |
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CreateChannelProxy ( |
Links the channels of the subsection to the sections's channels proxy |
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FinalizeSection ( |
Wraps up the sub section's channels. May optimize keyframes if requested |
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GetChannelCount() |
Gets the number of channels associated with this sub section |
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GetLiveLinkSubSectionForRole ( |
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FLiveLinkPro... |
GetPropertyData ( |
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Initialize ( |
Called when creating the section for the first time. |
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IsRoleSupported ( |
Return true if this sub section can manage the specified role |
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RecordFrame ( |
Adds keyframe to channels associated to sub section from the incoming frame data |
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SetStaticData ( |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |