Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h |
Include |
#include "LobbyBeaconClient.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable)
virtual void ClientPlayerJoined
(
const FText & NewPlayerName,
const FUniqueNetIdRepl & InUniqueId
)
Client notification that another player has joined the lobby
Parameter |
Description |
---|---|
NewPlayerName |
display name of new player |
InUniqueId |
unique id of new player |