ALobbyBeaconClient::ClientPlayerJoined

Client notification that another player has joined the lobby

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h

Include

#include "LobbyBeaconClient.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable)
virtual void ClientPlayerJoined
(
    const FText & NewPlayerName,
    const FUniqueNetIdRepl & InUniqueId
)

Remarks

Client notification that another player has joined the lobby

Parameters

Parameter

Description

NewPlayerName

display name of new player

InUniqueId

unique id of new player

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss