Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h |
Include |
#include "LobbyBeaconClient.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
virtual void ServerSetPartyOwner
(
const FUniqueNetIdRepl & InUniqueId,
const FUniqueNetIdRepl & InPartyOwnerId
)
Make a request to set the party owner for the given player
Parameter |
Description |
---|---|
InUniqueId |
id of the requesting player |
PartyOwnerUniqueId |
id the party owner |