Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h |
Include |
#include "LobbyBeaconHost.h" |
Source |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp |
virtual void HandlePlayerLogout
(
const FUniqueNetIdRepl & InUniqueId
)
Handle a detected disconnect of an existing player on the server
Parameter |
Description |
---|---|
InUniqueId |
unique id of the player |