ALobbyBeaconHost::HandlePlayerLogout

Handle a detected disconnect of an existing player on the server

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h

Include

#include "LobbyBeaconHost.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp

Syntax

virtual void HandlePlayerLogout
(
    const FUniqueNetIdRepl & InUniqueId
)

Remarks

Handle a detected disconnect of an existing player on the server

Parameters

Parameter

Description

InUniqueId

unique id of the player

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