Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h |
Include |
#include "LobbyBeaconHost.h" |
Source |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp |
virtual bool ProcessJoinServer
(
ALobbyBeaconClient * ClientActor
)
Handle a request from a client when they are actually joining the server (needed for keeping player around when lobby beacon disconnects)
Parameter |
Description |
---|---|
ClientActor |
client that is making the request |