Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h |
Include |
#include "LobbyBeaconHost.h" |
Source |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp |
void ProcessLogin
(
ALobbyBeaconClient * ClientActor,
const FString & InSessionId,
const FUniqueNetIdRepl & InUniqueId,
const FString & UrlString
)
Process the login for a given connection
Parameter |
Description |
---|---|
Client |
client beacon making the request |
InSessionId |
id of the session that is being checked |
InUniqueId |
id of the player logging in |
UrlString |
URL containing player options (name, etc) |