FOnPlayerStateChanged

Delegate fired when this player state has changed in some way

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, const FUniqueNetIdRepl & >

ALobbyBeaconPlayerState::FOnPlayerStateChanged

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconPlayerState.h

Include

#include "LobbyBeaconPlayerState.h"

Syntax

class FOnPlayerStateChanged : public TBaseMulticastDelegate_OneParam< void, const FUniqueNetIdRepl & >

Remarks

Delegate fired when this player state has changed in some way

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