ALobbyBeaconState::StartWaiting

Start the waiting for other players (first player logged in success)

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h

Include

#include "LobbyBeaconState.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp

Syntax

virtual void StartWaiting()

Remarks

Start the waiting for other players (first player logged in success)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss