FLobbyPlayerStateActorInfo

Replication structure for a single beacon player state

Windows
MacOS
Linux

Inheritance Hierarchy

FFastArraySerializerItem

FLobbyPlayerStateActorInfo

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h

Include

#include "LobbyBeaconState.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FLobbyPlayerStateActorInfo : public FFastArraySerializerItem

Remarks

Replication structure for a single beacon player state

Variables

Name Description

Public variable UProperty

ALobbyBeaconPla...

 

LobbyPlayerState

Actual player state actor

Constructors

Name Description

Public function

FLobbyPlayerStateActorInfo()

Constructors.

Public function

FLobbyPlayerStateActorInfo

(
    ALobbyBeaconPlayerState* InPla...
)

Functions

Name Description

Public function

void

 

PostReplicatedAdd

(
    const FLobbyPlayerStateInfoArray& ...
)

Player state additions This may only be a notification that the array is growing and the actor data isn't available yet, in which case the actual element will be null

Public function

void

 

PostReplicatedChange

(
    const FLobbyPlayerStateInfoArray& ...
)

Player state element has changed In this specific case only happens when the actor pointer is set.

Public function

void

 

PreReplicatedRemove

(
    const FLobbyPlayerStateInfoArray& ...
)

Player state removal

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