Lobby

Windows
MacOS
Linux

Classes

Name

Description

Public class UClass NotPlaceable Transient, Config

ALobbyBeaconClient

A beacon client used for quality timings to a specified session

Public class UClass Transient, Config

ALobbyBeaconHost

Host object for maintaining a lobby before players actually join a server ready to receive them

Public class UClass NotPlaceable Transient, Config

ALobbyBeaconPlayerState

Lightweight representation of a player while connected to the game through the lobby exists for the lifetime of a player whether they are in the lobby or not assumption that the data here doesn't change often and locks when they actually join the server

Public class UClass NotPlaceable Transient, Config

ALobbyBeaconState

Shared state of the game from the lobby perspective Duplicates much of the data in the traditional AGameState object for sharing with players connected via beacon only

Public class

FLobbyModule

Total async thread time Module for lobbies via online beacon

Public struct UStruct

FLobbyPlayerStateActorInfo

Replication structure for a single beacon player state

Public struct UStruct

FLobbyPlayerStateInfoArray

Struct for fast TArray replication of lobby player state

Typedefs

Name

Description

FOnJoiningGame

Delegate called when the player is joining the game from the lobby

FOnLobbyConnectionEstablished

Delegate called a connection with the lobby beacon is established (but not logged in yet)

FOnLobbyLoginComplete

Delegate called when the login handshake for this client is complete

FOnLobbyPlayerJoined

Delegate called when a player joins the lobby

FOnLobbyPlayerLeft

Delegate called when a player leaves the lobby

FOnLobbyStarted

Delegate fired when the lobby is open to players

FOnLobbyWaitingForPlayersUpdate

Delegate fired as time counts down waiting for players in the lobby

FOnPlayerLobbyStateChanged

Delegate fired when the player state in the lobby has changed (add/remove/etc)

Enums

Name

Description

Public enum UEnum

ELobbyBeaconJoinState

Variables

Name Description

Public variable

 

STATCAT_Advanced

Logging related to parties Lobby module stats

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss