Module |
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Header |
/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include |
#include "MIDIDeviceManager.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FFoundMIDIDevice
Name | Description | ||
---|---|---|---|
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bCanReceiveFrom |
True if the device supports sending events to us |
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bCanSendTo |
True if the device supports receiving events from us |
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bIsAlreadyInUse |
Whether the device is already in use. |
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bIsDefaultInputDevice |
True if this is the default MIDI device for input on this system |
|
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bIsDefaultOutputDevice |
True if this is the default MIDI device for output on this system |
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DeviceID |
The unique ID of this MIDI device |
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DeviceName |
The name of this device. This name comes from the MIDI hardware, any might not be unique |