FFoundMIDIDevice

Windows
MacOS
Linux

References

Module

MIDIDevice

Header

/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h

Include

#include "MIDIDeviceManager.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FFoundMIDIDevice

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

bool

 

bCanReceiveFrom

True if the device supports sending events to us

Public variable UProperty Category BlueprintReadOnly

bool

 

bCanSendTo

True if the device supports receiving events from us

Public variable UProperty Category BlueprintReadOnly

bool

 

bIsAlreadyInUse

Whether the device is already in use.

Public variable UProperty Category BlueprintReadOnly

bool

 

bIsDefaultInputDevice

True if this is the default MIDI device for input on this system

Public variable UProperty Category BlueprintReadOnly

bool

 

bIsDefaultOutputDevice

True if this is the default MIDI device for output on this system

Public variable UProperty Category BlueprintReadOnly

int32

 

DeviceID

The unique ID of this MIDI device

Public variable UProperty Category BlueprintReadOnly

FString

 

DeviceName

The name of this device. This name comes from the MIDI hardware, any might not be unique

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