Module |
|
Header |
/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include |
#include "MIDIDeviceManager.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMIDIDeviceInfo
Name | Description | ||
---|---|---|---|
|
bIsAlreadyInUse |
Whether the device is already in use. |
|
|
bIsDefaultDevice |
True if this is the default MIDI device for input on this system |
|
|
DeviceID |
The unique ID of this MIDI device |
|
|
DeviceName |
The name of this device. This name comes from the MIDI hardware, any might not be unique |