IMPCDI::IsLoaded

Checks if specified MPCDI file has been loaded already

Windows
MacOS
Linux

References

Module

MPCDI

Header

/Engine/Plugins/Runtime/nDisplay/Source/MPCDI/Public/IMPCDI.h

Include

#include "IMPCDI.h"

Syntax

bool IsLoaded
(
    const FString & MPCDIFile
)

Remarks

Checks if specified MPCDI file has been loaded already

Returns

  • true if loaded already

Parameters

Parameter

Description

MPCDIFile

file path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss