IMPCDI::LoadPFM

Load warp map data from external PFM file, used custom scale and axis orientation (by default asis in mpcdi orientation)

Windows
MacOS
Linux

References

Module

MPCDI

Header

/Engine/Plugins/Runtime/nDisplay/Source/MPCDI/Public/IMPCDI.h

Include

#include "IMPCDI.h"

Syntax

bool LoadPFM
(
    const IMPCDI::FRegionLocator & InRegionLocator,
    const FString & PFMFile,
    const float WorldScale,
    bool bIsUnrealGameSpace
)

Remarks

Load warp map data from external PFM file, used custom scale and axis orientation (by default asis in mpcdi orientation)

Returns

  • true if success

Parameters

Parameter

Description

InRegionLocator

region locator

PFMFile

full path to PFM file

WorldScale

world scale multiplier to UE4 game (value=100 from meters->sm)

bIsUnrealGameSpace

let=true, if you dont want to apply axis conversion from mpcdi space

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss