IMPCDI::LoadPFMGeometry

Load warp map data from array, used custom scale and axis orientation (by default asis in mpcdi orientation)

Windows
MacOS
Linux

References

Module

MPCDI

Header

/Engine/Plugins/Runtime/nDisplay/Source/MPCDI/Public/IMPCDI.h

Include

#include "IMPCDI.h"

Syntax

bool LoadPFMGeometry
(
    const IMPCDI::FRegionLocator & InRegionLocator,
    const TArray< FVector > & PFMPoints,
    int DimW,
    int DimH,
    const float WorldScale,
    bool bIsUnrealGameSpace
)

Remarks

Load warp map data from array, used custom scale and axis orientation (by default asis in mpcdi orientation)

Returns

  • true if success

Parameters

Parameter

Description

InRegionLocator

region locator

PFMPoints

PFM points, row-by-row

DimW

Row width

DimH

Rows count

WorldScale

world scale multiplier to UE4 game (value=100 from meters->sm)

bIsUnrealGameSpace

let=true, if you dont want to apply axis conversion from mpcdi space

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