Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/MPCDI/Public/IMPCDI.h |
Include |
#include "IMPCDI.h" |
bool LoadPFMGeometry
(
const IMPCDI::FRegionLocator & InRegionLocator,
const TArray< FVector > & PFMPoints,
int DimW,
int DimH,
const float WorldScale,
bool bIsUnrealGameSpace
)
Load warp map data from array, used custom scale and axis orientation (by default asis in mpcdi orientation)
true if success
Parameter |
Description |
---|---|
InRegionLocator |
region locator |
PFMPoints |
PFM points, row-by-row |
DimW |
Row width |
DimH |
Rows count |
WorldScale |
world scale multiplier to UE4 game (value=100 from meters->sm) |
bIsUnrealGameSpace |
let=true, if you dont want to apply axis conversion from mpcdi space |