[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="MagicLeap")
EMagicLeapHeadTrackingMode Mode
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="MagicLeap")
EMagicLeapHeadTrackingMode Mode