FMagicLeapMeshBlockRequest

Request structure to get the actual mesh for a block.

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MeshTrackerTypes.h

Include

#include "MeshTrackerTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapMeshBlockRequest

Remarks

Request structure to get the actual mesh for a block.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FGuid

 

BlockID

The UID to represent the block.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMagicLeapMeshL...

 

LevelOfDetail

The LOD level to request.

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