HitPoint

Where in the world the collision happened.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Raycast|MagicLeap")
FVector HitPoint

Remarks

Where in the world the collision happened. This field is only valid if the state is either HitUnobserved or HitObserved.

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