Normal

Normal to the surface where the ray collided.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Raycast|MagicLeap")
FVector Normal

Remarks

Normal to the surface where the ray collided. This field is only valid if the state is either HitUnobserved or HitObserved

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