FMagicLeapRaycastHitResult

Result of a raycast.

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/RaycastComponent.h

Include

#include "RaycastComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapRaycastHitResult

Remarks

Result of a raycast.

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

float

 

Confidence

Confidence of the raycast result.

Public variable UProperty Category BlueprintReadOnly

FVector

 

HitPoint

Where in the world the collision happened.

Public variable UProperty Category BlueprintReadOnly

EMagicLeapRayca...

 

HitState

The raycast result.

Public variable UProperty Category BlueprintReadOnly

FVector

 

Normal

Normal to the surface where the ray collided.

Public variable UProperty Category BlueprintReadOnly

int32

 

UserData

The data set in the RaycastQueryParams. This can be used for query identification.

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