FPurchaseConfirmation

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/InAppPurchaseComponent.h

Include

#include "InAppPurchaseComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPurchaseConfirmation

Variables

Name Description

Public variable

FString

 

IAPID

This is the in app purchase ID of the item being purchased.

Public variable

FString

 

OrderID

This is the unique order id for this purchase.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

PackageName

This is the name of the item from where this purchase originated.

Public variable

uint64

 

PurchaseTime

This is the time the product was purchased, in milliseconds since the epoch (Jan 1, 1970).

Public variable

FString

 

Signature

This is a string containing the signature of the purchase data that was signed with the private key of the developer.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

PurchaseType

 

Type

This is the type of purchase.

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