FPurchaseItemDetails

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/InAppPurchaseComponent.h

Include

#include "InAppPurchaseComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPurchaseItemDetails

Variables

Name Description

Public variable

FString

 

IAPID

This is the id of the item.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

Name

This is the name of the item.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

Price

This is the formatted price for the item.

Public variable

const char *...

 

Token

This is the token to be used when submitting a purchase.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

PurchaseType

 

Type

This is the type of purchase.

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