DeviceHasReactivatedDelegate

This event is called when the device has transitioned to the active mode from reality or standby.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FLuminApplicationLifetimeDelegate DeviceHasReactivatedDelegate

Remarks

This event is called when the device has transitioned to the active mode from reality or standby. This is triggered when the device comes out of the reality mode or when the wearable is back on head and is no longer in standby mode.

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